Also the corkscrews are a nice addition, I enjoy them. In this mode, rather than trying to time it so you fill the grid behind your car or spaceship, or little dude on skis at precisely the moment you hit a big power-up block for bonus points, you try to fill the grid when you hit one of the song s peaks so you can leap off the track, tricking through the air like a psychedelic Tony Hawk. Buuuuuuuuuuuuuuut, the problem is that now, with this algorithm, songs that were just at the right difficulty in Audiosurf 1 are now off the charts hard. Big props for the massive improvement here. I built this little version of Audiosurf I guess, where the whole idea was to pedal faster the faster the music gets.
There s a little fragility to it that I don t want to mess up. The left is blue, the right orange, with a translucent aesthetic that would be at home in Tron Legacy. There are a lot of ways to make it a more involved game. Now, after having incorporated plenty of feedback into the game's beta version, Fitterer has released the final edition of Audiosurf 2, offering fans and newcomers its special rhythm experience. The purple blocks are a chord where you combine your two shields to make the purple.
However, there are some issues that bother me. I also feel that hitting spikes isn't as punishing as in Audiosurf 1 - if you hit one, well - you can keep hitting them, it won't matter anymore too much - but that's just my humble opinion. I can't just go into a block-matching trance like in the first game this is my chief worry. I like this, this is great! Hyperfast dance music and metal tend to be the winners, since both create tracks full of incident and sudden flourishes of heavy traffic. It just isn't enough to counterbalance the problems of spike placement for me. Here s a playlist of some of my favorites, a mixtape you can put in your car next time you go driving in Dusk. Where were the other colors, the score pop-ups and combos and intense effects in Audioshield? Just like with the modes, besides the regular ones, there are 300+ skins available on the Steam Workshop, so you can certainly pick from lots of great user-made creations.
I am purely a Ninja Mono player, I like the other modes but when it comes to challenging tunes it's always ninja mono for me. Now I also have to address how they tweaked the algorithms to detect how fast a track goes and what sections are uphill and downhill. Ride your music - Audiosurf 2 is a customizable music game that works with any song! It s already a workout, but when a song kicks into high gear, the orbs start flying at you from above. Additionally, they also removed the Clean Finish bonus from this mode too, which was a fun little extra goal challenge you could aim for again at the end of each song. It seems harder to master a song in this game. This almost feels rude to stealth players. My feeling right now is that no, it doesn t need that, Fitterer said.
. I'm sorry but I'm not a magical mind reader, Audiosurf 2. So, coming from a Mono player with 10h in Audiosurf 2 and 30h in Audiosurf 1: First of all - it's the spike placement. And then you really are getting more of a fitness element, which is what I like to do. Does Audiosurf 2 manage to deliver a stellar performance or should you keep on surfing past this music game? I don t want to promise that, though, because it s a lot of work. See Mystical for an example. The spike placement algorithms being so goddamned insane in Audiosurf 2 compounds this problem immensely.
This is a bit of a problem. Now in Audiosurf 2 you practically get clusters of colors hidden directly behind spike walls almost in every song. Earlier in development, all the orbs bombed at you, but Fitterer decided to segment it—partially because thrusting the controllers above your head for the duration of a song is, it turns out, pretty exhausting. Audioshield Theme Epic A new custom composition for Audioshield that also plays great in Audiosurf 2! Songs that I could just barely stealth in Ninja Mono Audiosurf 1 are so fucking far beyond my skill level in Audiosurf 2 that I just have to toss my hands in the air and give up. The grey blocks you dodge in Mono mode are replaced with the tail-lights of cars you swerve between as you drive toward the white light that s your only destination at the end of the track.
This added an element of strategy, you could seriously gimp your score by hitting a grey right before a long string of colored blocks, so there was an additional incentive to avoiding greys aside from getting that sick stealth bonus at the end. Audiosurf 2 - By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Last but not least, while some modes offer a bit of a multiplayer experience, to more or less success, the main online aspect are the leaderboards. Unfortunately, the actual search mechanic is a bit erratic and the game doesn't allow you to set a main music folder for easy access. As such, if you have your music scattered throughout your computer or stored in multiple sub-folders, you'll have to click around quite a lot.
There are no more images for Audioshield yet, so here's one of Audiosurf 2. I built this Bluetooth accelerometer and ziptied it to one of the pedals of my exercise bike, he said, laughing. One of my biggest gripes with audiosurf 1 was how laggy and poorly optimized it was especially when I tried to record songs for my youtube channel or livestream it with friends. Bombing at you, as Fitterer likes to say. They seriously amped it up in general overall, which I think is a step in the right direction with unintended negative consequences. Feels like the mode threw out skill and practice for more casual play, just get as many coloured blocks as you can, no achievable 100% run. It also feels cheap as shit getting bailed out of a jam by a multiplier or paint.
Therefore I'm going into this game with lowered expectations, and so far I'm enjoying it somewhat. The increased traffic density also makes it more thrilling. The result is a hypnotic experience that's intense and addictive. Like the others, these are hand-picked as some of the best rides out there. Which is kinda how I exercise, I do that anyway. Audiosurf 2 is a worthy successor to the original experience. There are five skins included, ranging from the regular Audiosurf 1 original to a few colorful and futuristic ones, like Stadium, Mystical or Neon, and a really impressive Dusk one that turns your ship into a car that's racing down the highway at sunset.