In this prequel of sorts, you take on the role of the title grunt and after a shaky crash landing due to the pilot turning zombie, White is thrown straight into the murky zombie invested city streets of Moresby. You also can't buy the other dlc without buying the game again with there goty edition, yeh who gave it goty anyway lol? I personal believe it has benefited the game as you fell more involved in what's going on. The level design is completely straightforward, there are the usual setup situations like shootouts with raskols and mounted gun turret shooting galleries, which still can be fun but there could have been something new or different. What starts out as an order to contain the situation by forcibly severing the bridge out of the city turns into a personal mission when White contacts his wife Emily, who informs him she has had a run in with a rather fresh zombie. Of course, since ammo was so scant in the original campaign it was a dilemma economising bullets - now you can go loco on the hordes with a variety of sidearms, and it surely will put a wicked grin on your face. However, all good things must soon come to an end -- and the picturesque resort falls into madness, carnage and chaos after a mysterious and contagious zombie outbreak claims its once peaceful atmosphere.
So what this boils down to is that you probably wont want to wander off the beaten track too often, but this isn't such a bad thing, as mentioned earlier, all the stopping power needed is ripe for the picking along the way. Sure there were some foibles, but ultimately it delivered on the I have to say, I was really taken by the original Dead Island campaign. No great shakes, but it can pass a few pleasant hours. You also can't buy the other dlc without buying the game again You can't buy this on steam without buying the whole game again, total scam. This is a great way to screw yourself out of a ton of exp for your co-op characters! However, even though there are plenty of moments of pure bravado, you want to take heed since the checkpoint system has been readjusted so instead of being spawned where you died, you are now dragged back to the spot where the checkpoint occurred. Although having the same locations and combat, the players are provided with a much darker story that fits in well with the original.
When playing as Ryder White you no longer gain experience or have any sort of access to a skill tree. It is a fairly short add-on, it will only last about one evening if you don't care about achievements or hunting down all the schematics. Cut off from the rest of the world, only four individuals who strangely find themselves immune to zombification have the power to protect the remaining survivors from the horrors of the island, to discover what's really going on and find a way to escape before their own fatal ends. Two blueprints and weapons will further expand the already impressive arsenal of Dead Island. Also there are a couple of sections with endlessly spawning zombies where you just have to survive a set amount of time, and it just feels like lazy design.
Sure there were some foibles, but ultimately it delivered on the promise of giving you the opportunity of dismembering zombies in an ultra violent fashion to the backdrop of a tropical paradise and it was great fun. Or just what Dead Island would have been like if you stripped all of its unique qualities away. The linear level designs are packed with ammo and there is very little need to ever use melee combat. Overall, this is a faster pace condensed Dead Island experience that provides controlled bursts of gung ho thrills and expands on the plot somewhat regarding the origin of the outbreak and such. It's defiantly worth your time and money. .
I would and have recommended this game to all Dl fans. . . . . .
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