The angel Wor goes to Iccus to defeat the Destroy and stop the attack. It's not just the graphics and the weird artistic stylings, although that certainly helps - it's just a fun and simple game that controls well and is very challenging but never treats you with outright contempt. No, he's a letdown simply because he's so tedious to fight. As far as Gynoug goes, this seems almost quaintly pedestrian. Clive Barker's re-imagining of Thomas the Tank Engine really is something.
That's just his mutated leg. This one's got a flame-thrower for a tongue, and it actually one of the hardest parts of the entire game. Fail, and the planet is doomed to an eternity of rule by some pretty disgusting monsters! You defeat it but oh no, shit! But fail and your wings will be cipped forever! The angel Wor must bring the fight to Iccus itself and put an end to the Destroyer's dark plans. The power level of your weapon is indicated by the blue and red bars at the top of the screen. His external heart points to his possible origin as a collaboration between Umbrella and British Gas - an attempt to produce a self-maintaining boiler, maybe and bio-weaponry, of course. Destroy the Destroyer and Iccus will be saved, and its skies free once again.
Weapon system aside, Gynoug is very straightforward. It must be that virus' doing, and the virus also filled the place with floating skulls, monocular space-limpets and vicious amoeba towers. You're not told the plot, either, at least not by the game itself. It's a real shame, because Gynoug had been a very enjoyable game up until the final stage. You can't hurt it when it's closed, but every five seconds or so it opens for a split-second and I do mean a split-second so you can get a hit in.
Once the mutant wang-beast is defeated, Wor arrives at the final stage of the game. It's Masaya's 1991 winged-avenger-em-up Gynoug, also known as Wings of Wor. An over all great game I've played the N. It's just that when it takes up an entire stage - essentially reducing an already short game from six stages to five - it seems like a lazy and ultimately disappointing way of padding out the game. Why he does so is something of a mystery - the game itself certainly doesn't contain any plot.
First things first - how do you pronounce that title? Stage four starts with a change of pace, as you have to steer Wor through the narrow corridors of an industrial area, all while blasting away at the obstacles in your path and the occasional hovering wizard. You fly through the stages, shooting everything that moves and collecting power-ups to help you shoot said moving things. I wonder if there was any artistic overlap. What it does have is weirdness, with plenty of enemies and bosses that are very different from the usual spaceships and mecha, and really that's all I'm interested in for today. The second part of the stage takes place beneath the ocean waves which means we must be in for some real oddities - after all, the sea is where all the truly weird-looking creatures live. Well, why don't we ask the end-of-stage boss? His orbs aren't really all that difficult to avoid, so the epic final conflict between good and evil becomes a rather dull war of attrition, with the Destroyer's plan apparently being to bore you so thoroughly that you lose concentration and fly into an orb.
Here's one of the slime-mummies now. Rock-turtles are hardly an uncommon enemy type in videogames, but this one has the added touch of a face that'd give the Cenobites nightmares. Some color and graphics are well put together like the first mini-boss who is made out of rock and stone. I can't feel too hard done-by, though: this monster is still so tough he uses a steam boiler as a Walkman. I'm by no means an expert on what constitutes a good shoot-em-up amongst the hardcore fans of the genre, but I can say that I enjoyed playing it. A version and i found this game to be pretty fun and a great game to personally have. It is a single game out of a variety of games that you can play on Arcade Spot.
The story is something along the line of heaven is being attacked by demons from the planet Iccus, who are being lead by a being known as the Destroyer. Here's the boss of the first stage! It has the occasional mis-step - it can be difficult to see what's going on amidst stage five's veiny bio-nightmare, for example - but on the whole it makes excellent use of a muted color palette, unusual art design and some nice effects like the rotating caverns and these clouds. Experiments have proven that you can cross-breed garden gnomes and bicycle handlebars, but the resulting offspring are disturbing at best. That'd be a difficult enough set of defences to break through, but his hovering golf balls block your shots and they sure do like to congregate around his eye. Apparently the Japanese have a thing with angels and other heavenly beings coming to earth by possessing statues. Even the mid-boss is only a giant whelk.
What that means is an army of incredibly phallic nightmares and a bunch of creatures that look like the end-result of severe genome splicing are doing bad things for some reason. My understanding is that blue orbs increase the spread of your shots, while red orbs make the shots bigger. Like humanoid blobs of semi-solidified barbeque sauce. His only attack is to unleash a swarm of what I think are mint imperials into the air. If you enjoyed playing the game, give it a thumbs up.
You are Wor, a winged battle master with the power to hurl bolts of energy and control the magical forces of nature. He's got the same tendency to fill the screen with projectiles as the previous boss, but there's more space to move around in and as a result the battle feels more tense and exciting than tedious and frustrating. This game has a rating of 50 out of 100 based on 2 user ratings. These things float around aimlessly, getting in your way and acting like a slow-moving obstacle course. Six unique levels will push your nerves to edge, as each dangerous creature you encounter try to rob you of your wings, your life, and your soul. Look at all those holes! The color scheme for the game is rather dark. Arcade Spot will bring you the best games without downloading and a fun online gaming experience on the internet.
The level wobbles and shifts as stalactites drop from the ceiling. It would seem that the same graphic designer worked on both Gynoug and Cho Aniki: this does not come as a huge surprise. Maybe they just really hate faces, which seems like it'd be a condition that'd really impede your day-to-day life, as well as setting up the gimmick for some Batman-style villainy. But oh man does this game difficulty spike, and I really mean it. It's a pirate ship with a human face that vomits deadly orbs at you.