The absolute only way I can recommend playing this game is if you are a huge fan of the Spectral Force universe. While this sounds involved, it's really not. You have the power to shape the world in your hands, and Spectral Force Genesis is one of the only things on earth that can destroy you. Most of the time, you just tap a couple of options for your nation's monthly routine. You will meet a lot of different characters along the way and as events gradually unfold the player will make decisions which will trigger a whole host of surprising events and scenarios.
In fact, the music may actually be better than average because I had so little actual fun playing this game it probably colored my perception of some of the other things. True Ending Shia, Soldier, Empire, Zeldy Win the God Battles. Page 15, Power Royal Ace, Nation Volhoco: Event Generals Involved Condition Req Opening Alissa, Mephisto, Jaydagger, Callman, Taro 1 Nation Conquered Event Planaryua, Lord Marialith, Jagandulla 4 Nation Conquered Event Alissa, Taro View Alissa + Taro vs. Battle is simple yet complicated. This game does not do that.
Once you've done this you get another little intro — every nation has its own story — but the plot must assume some kind of familiarity with the game universe because I never really had any idea what was at stake. Jugandulla rose to the Heavens and fought the Gods for 100 years. Or conversely, a nation outside of those nine had to be destroyed. However, mortals have long been violent, and alas, Neverland has seen 3 Great Wars. As you progress you access more events and movies and each nation apparently has a bunch of them that show how the nation fits into the overarching story, but the problem is I simply did not care enough to make sense of it.
When the interface to your game consists of this little, it's pretty easy to score 100%. It also doesn't seem to make a difference if your charisma is high or not; most of my generals with a charisma level of 10 had no more luck than a general with charisma level of five. Spectral Force Genesis is a really disappointing game overall, and while I found myself oddly enthralled with clicking through menus, the end result is that I spent a lot of time not really doing anything at all. The battles are so quick that you have little time to bother with strategy, and really, you barely need to. Slok battle event Normal Ending Alissa After Conquering all Nations and miss any of Nation Conquered events. If it's an investment month, you should invest everything because it makes you a ton of money.
Then it's time to pick which nation you are going to play. There's a high possibility that a replay is needed for each power to see all its events. If you are not a fan of the Spectral Force universe or, like me, have never played a Spectral Force game before, stay far, far away from this. First off, would anyone be interested in helping if this was a wiki-based open translation? With the destruction of the Heavenly Gods, the world below, the mortal world, began to split into factions of race, religion, political ideology, and alliance. The world was then plunged into an age without reason. There is really nothing else that needs to be said about the control since 99% of your time will be spent tapping buttons with the other 1% spent drawing lines from your army to the other army, and that's not even strictly necessary since they'll come to you anyway.
But story is not the biggest factor in a game for me. This could theoretically be seen as a win. True Ending Nyuuf, Meros, Falteus, Planayua Win God Battles Page 29, Power Raon Empire, Nation Logeon: Event Generals Involved Condition Req Opening Juda, Zebubu, Aggle, Gonzu, Jollanji 1 Nation Conquered Event Planaryua, Lord Marialith, Jagandulla 4 Nation Conquered Event Juda, Janno, Zebubu, Aggle, Gonzu, Jollanji,??? There is waaaay too much content in here for just one person to translate, so hopefully we can get some more help this way. The main purpose of this patch is just to help non-Japanese speaking people with playing the game and hopefully being able to follow the story. The big, overarching plot is so vague and oddly spaced out that you'll stop caring before it ever gets started.
Better yet, don't get in the box. So I come to you guys with a few questions. God Battles Zeldy, Veruje, Double X, Makoto, Planaryua, Lord Marialith, Jagandulla Acquire all Nation Conquered Events True Ending Zeldy, Veruje Win God Battles Page 25, Power The Netherworlders, Nation Paulus-Nui: Event Generals Involved Condition Req Opening Kishirishi, Negi 1 Nation Conquered Event Planaryua, Lord Marialith, Jagandulla 4 Nation Conquered Event Kishirishi, Negi,??? I had to click on them and view a short tutorial to know what half of them meant, and I found this to be pretty annoying. I do not wish to be unnecessarily cruel. Apparently, the fans have found something worth playing here, something worth embracing. Some days we live up to it, some days we do not.
Hahaha I hope its decent enough Though since this is pretty much a 1-man project besides the docs that I put up for translation I wouldn't expect anything retail quality, especially this early on when some things are still a bit rough around the edges. More spreadsheets will be added as time allows, but for now I have put up a document with character names and descriptions. Page 18, Power Palace Army Virgina, Nation Japtos: Event Generals Involved Condition Req Opening Te La Sun, Cockatrice, Shatolaze 1 Nation Conquered Event Planaryua, Lord Marialith, Jagandulla 4 Nation Conquered Event Te La Sun, Cockatrice, Shatolaze 14 Nation Conquered Event Te La Sun, Shatolaze 19 Nation Conquered Event Te La Sun, Cockatrice 24 Nation Conquered Event Te La Sun, Shatolaze 29 Nation Conquered Event Cockatrice See the Cockatrice vs X Sword battle event 34 Nation Conquered Event Cockatrice, Elder, Soldier Previous Event Normal Ending Soldier, Soldier3, Soldier 2,??? Overall this game had tremendous amounts of potential, but broken gameplay and controls have killed the best of ideas before. You can only have three generals on the field, each gen has their own attribute, melee, defensive, or magic. This is one of the few choices in the game, incidentally, that seems to matter — the nations that aren't as good in a battle take longer to win with because they lose more often. An opening cinematic features anime characters, some of them with boobs.
Spectral Force Genesis is best learned through trial and error, but it's really the only way to learn how to play: Select a country, jump in, and tough it out through the explanations to figure out what's going on. Hopefully updates should be more frequent. I have to assume if you are a fan of this universe it must make more sense, but as far as stories go I found the game boring and often bordering on incomprehensible. This can be done by convincing opposing generals to join your army, thereby weakening their forces prior to the conflict. During my first playthrough, I had a difficult enough time figuring out whether or not I was playing as the good guys. It doesn't help that the dialogue is pretty sparse, and a lot of the characters bear striking resemblances to one another, so it's pretty easy to get mixed up about who are the bad guys and good guys. Historic sales data are completed sales with a buyer and a seller agreeing on a price.
The beginning seems promising enough. Please fill in and confirm as much information as available. These countries are represented by their own flags, so you can select one of them with the touch-screen to pick your starting group. Normal Ending Rasen, Homura Missed any events, possibly not keeping Dota and Cressen around? This is where you are fooled into thinking there's unbelievable potential for replay value. Most of these options consist of things like collecting taxes, picking a general to search out other generals, or manipulating one of three resources that you can buy and sell to generate some income for your nation.